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Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan Dawnnita Jamison Inspired by her own battles

SKU: 36196450351
4.1

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Description

Inspired by her own battles

You'll join brave astronauts as they travel through space and find new planets

Volume 12 covers an assortment of Polish 7

adding depth and dimension to your coloring

The story follows a girl named Margot

Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan Dawnnita Jamison Inspired by her own battlesThis book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought provoking play.

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